Real-time systems lab

Server architecture for worlds with no pause button.

Mallocron Labs builds backend technology for massively multi-user environments: online games, live simulations, and persistent shared spaces where thousands of users act at once.

Company Focus

We work on the backend layer that keeps shared worlds coherent.

Our focus is the real-time development of massively multi-user environments. That means server authority, spatial coordination, replication, service boundaries, persistence, recovery, and the practical operational tools needed to ship and run live worlds.

Current Project

Angstrom Engine

Angstrom Engine is a backend server architecture for running massively multiplayer online games. It is being designed around live simulation, persistent world state, and the operational reality of large online environments.

01

Authoritative Simulation

Server-owned truth for player actions, world rules, and conflict resolution.

02

Massive Concurrency

Backend patterns for many players, distributed services, and high-pressure live activity.

03

Persistent State

World data that survives restart, supports recovery, and preserves meaningful changes.

Network

Low-latency coordination

Systems shaped around fast state movement, bounded authority, and clear replication paths.

Runtime

Service-oriented simulation

Dedicated backend roles for world authority, cell ownership, login flow, and supporting services.

Operations

Observable by design

Architecture that treats debugging, metrics, recovery, and deployment as product requirements.

Contact

Building a large real-time world?

Mallocron Labs is developing Angstrom Engine and exploring the next generation of infrastructure for multiplayer games and shared simulations.